Resumo
This study aims to develop an interactive e-module of Transformation Geometry based on some principles, e.g. creative, active, systematic, and effective (CASE) as a teaching material to support learning autonomy and student’s competence. In this research and development study includes some steps, e.g. preliminary study, product design and development (model), and product testing and assessment. In the preliminary study, based on student’s needs analysis, it was shown that most students were more interested in Transformation Geometry session by using interactive emodule as the teaching materials as it may enable the students to learn independently and understand easily. Therefore, it is necessary to develop an interesting and easily-understood teaching material model in the form of an interactive e-module. In the designing step, the initial draft produced a model with a systematic: introduction (instructions for using e-modules, material descriptions, prerequisites, learning objectives), learning activities that include: a description of the material and examples of questions, problem training, summaries, competency tests, instructions for practice answers, feedback, and reference lists. In product development (model), CASE-based interactive e-module models covering Transformation Geometry topic was created. The results of the product review by experts indicate that the product (model) has fulfilled in terms of validity. The product testing results showed that the interactive e-module model Transformation Geometry developed in this study is as the teaching material model that supports learning independence and has met the criteria of a practical and effective model.
Referências
Abidin, Z. 2016. Pengembangan Model Pembelajaran Matematika Berbasis Portofolio (PMBP) pada siswa Sekolah Menengah Pertama. Jurnal Pendidikan Matematika, 2 (1): 79-102.
Asyhar, R. 2012. Kreatif Mengembangkan Media Pembelajaran. Jakarta Referensi.
Borg, W.R. dan Gall, M.D. 1989. Educational Research: An Introduction. London: Longman, Inc
Darmawan, D. 2012. Inovasi Pendidikan: Pendekatan Praktik Teknologi Multimedia dan Pembelajaran Online. Bandung: PT Remaja Rosdakarya.
Daryanto. 2013. Menyusun Modul. Yogyakarta: Gava Media. Dick, W. & Carey, L. 1990. The Systematic Design of Instruction. Glenview, Illinois London, England: Scat, Foresman & Company.
Hamdani. 2011. Strategi Belajara Mengajar. Bandung: Pustaka Setia
Hamid, S. 2012. Mendesain Kegiatan Belajar-Mengajar Begitu Menghibur, Metode Edutainment Menjadikan Siswa Kreatif dan Nyaman di Kelas. Yogyakarta: Divapress
Miles, B.W dan Huberman, A. M. 1986. Qualitative Data Analysis: A Sourcebook of New Methods. Beverly Hills: Sage Publications.
Munir. 2013. Multimedia: Konsep dan Aplikasi dalam Pendidikan. Bandung: Alfabeta.
Plomp, T. 1997. Educational & Training Systems Design: Introduction. Enschede: University of Twente, Faculty of Educational Science and Technology Enschede
Prastowo, A. 2011. Panduan Kreatif Membuat Bahan Ajar Inovatif. Jogjakarta: DIVA Press
Rusman. 2012. Belajar dan Pembelajaran Berbasis Komputer (Mengembangkan Profesional Guru Abad 21). Bandung: Alfabeta
Sanjaya, W. 2008. Perencanaan dan Desain Sistem Pembelajaran. Jakarta: Kencana
Seels, B.B. & Richey, E.C. 1994. Instructional Technology: The Definition and Domains of The Field. Washington DC: AECT
Sugiyono. 2013. Metode Penelitian Kuantitatif, Kualitatif dan R & D (Reasearch and Development). Bandung: Alfabeta.
Thiagarajan, S.; Semmel, D. S.; Semmel, M. I. 1974. Instructional Development for Training Teacher of Exceptional Children. Indiana: Indiana University.
Wena, M. 2010. Strategi Pembelajaran Inovatif Kontemporer (Suatu Tinjauan Konseptual Operasional). Jakarta: Bumi Aksara.
Este trabalho está licenciado sob uma licença Creative Commons Attribution 4.0 International License.
Copyright (c) 2019 Z. S. E. W. Abidin, S. E. Walida